对从FFPE组织块制备的载玻片上切割的染色组织的光学显微镜检查是组织诊断的金标准。此外,任何病理学家的诊断能力和专业知识都取决于他们在常见和稀有变体形态上的直接经验。最近,深度学习方法已被用来成功显示此类任务的高度准确性。但是,获得专家级注释的图像是一项昂贵且耗时的任务,人为合成的组织学图像可能会非常有益。在这里,我们提出了一种方法,不仅可以生成组织学图像,从而重现普通疾病的诊断形态特征,而且还提供了产生新的和罕见形态的用户能力。我们的方法涉及开发一种生成的对抗网络模型,该模型综合了由类标签约束的病理图像。我们研究了该框架合成现实的前列腺和结肠组织图像的能力,并评估了这些图像在增强机器学习方法的诊断能力以及通过一组经验丰富的解剖病理学家的可用性方面的实用性。我们的框架生成的合成数据在训练深度学习模型中进行了类似于实际数据进行诊断。病理学家无法区分真实图像和合成图像,并显示出相似的前列腺癌分级的观察者间一致性。我们扩展了从结肠活检中显着复杂图像的方法,并表明也可以再现了此类组织中的复杂微环境。最后,我们介绍了用户通过简单的语义标签标记来生成深层组织学图像的能力。
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机器学习技术的进步鼓励研究人员将这些技术应用于使用源代码分析(例如测试和漏洞检测)的无数软件工程任务。如此大量的研究阻碍了社区了解当前的研究格局。本文旨在总结用于源代码分析的机器学习中当前知识。我们审查了属于软件工程任务的十二类的研究以及已应用于解决它们的相应的机器学习技术,工具和数据集。为此,我们进行了广泛的文献搜索,并确定了2011年至2021年之间发表的479项主要研究。我们在确定的研究的帮助下总结了我们的观察结果和发现。我们的发现表明,将机器学习技术用于源代码分析任务的使用始终在增加。我们综合了常用的步骤和每个任务的总体工作流程,并总结了所使用的机器学习技术。我们确定在此上下文中可用的可用数据集和工具的全面列表。最后,本文讨论了该领域的感知挑战,包括标准数据集的可用性,可重复性和可复制性以及硬件资源。
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The previous fine-grained datasets mainly focus on classification and are often captured in a controlled setup, with the camera focusing on the objects. We introduce the first Fine-Grained Vehicle Detection (FGVD) dataset in the wild, captured from a moving camera mounted on a car. It contains 5502 scene images with 210 unique fine-grained labels of multiple vehicle types organized in a three-level hierarchy. While previous classification datasets also include makes for different kinds of cars, the FGVD dataset introduces new class labels for categorizing two-wheelers, autorickshaws, and trucks. The FGVD dataset is challenging as it has vehicles in complex traffic scenarios with intra-class and inter-class variations in types, scale, pose, occlusion, and lighting conditions. The current object detectors like yolov5 and faster RCNN perform poorly on our dataset due to a lack of hierarchical modeling. Along with providing baseline results for existing object detectors on FGVD Dataset, we also present the results of a combination of an existing detector and the recent Hierarchical Residual Network (HRN) classifier for the FGVD task. Finally, we show that FGVD vehicle images are the most challenging to classify among the fine-grained datasets.
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Advances in reinforcement learning have led to its successful application in complex tasks with continuous state and action spaces. Despite these advances in practice, most theoretical work pertains to finite state and action spaces. We propose building a theoretical understanding of continuous state and action spaces by employing a geometric lens. Central to our work is the idea that the transition dynamics induce a low dimensional manifold of reachable states embedded in the high-dimensional nominal state space. We prove that, under certain conditions, the dimensionality of this manifold is at most the dimensionality of the action space plus one. This is the first result of its kind, linking the geometry of the state space to the dimensionality of the action space. We empirically corroborate this upper bound for four MuJoCo environments. We further demonstrate the applicability of our result by learning a policy in this low dimensional representation. To do so we introduce an algorithm that learns a mapping to a low dimensional representation, as a narrow hidden layer of a deep neural network, in tandem with the policy using DDPG. Our experiments show that a policy learnt this way perform on par or better for four MuJoCo control suite tasks.
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Deep neural networks can approximate functions on different types of data, from images to graphs, with varied underlying structure. This underlying structure can be viewed as the geometry of the data manifold. By extending recent advances in the theoretical understanding of neural networks, we study how a randomly initialized neural network with piece-wise linear activation splits the data manifold into regions where the neural network behaves as a linear function. We derive bounds on the density of boundary of linear regions and the distance to these boundaries on the data manifold. This leads to insights into the expressivity of randomly initialized deep neural networks on non-Euclidean data sets. We empirically corroborate our theoretical results using a toy supervised learning problem. Our experiments demonstrate that number of linear regions varies across manifolds and the results hold with changing neural network architectures. We further demonstrate how the complexity of linear regions is different on the low dimensional manifold of images as compared to the Euclidean space, using the MetFaces dataset.
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Long-term OCR services aim to provide high-quality output to their users at competitive costs. It is essential to upgrade the models because of the complex data loaded by the users. The service providers encourage the users who provide data where the OCR model fails by rewarding them based on data complexity, readability, and available budget. Hitherto, the OCR works include preparing the models on standard datasets without considering the end-users. We propose a strategy of consistently upgrading an existing Handwritten Hindi OCR model three times on the dataset of 15 users. We fix the budget of 4 users for each iteration. For the first iteration, the model directly trains on the dataset from the first four users. For the rest iteration, all remaining users write a page each, which service providers later analyze to select the 4 (new) best users based on the quality of predictions on the human-readable words. Selected users write 23 more pages for upgrading the model. We upgrade the model with Curriculum Learning (CL) on the data available in the current iteration and compare the subset from previous iterations. The upgraded model is tested on a held-out set of one page each from all 23 users. We provide insights into our investigations on the effect of CL, user selection, and especially the data from unseen writing styles. Our work can be used for long-term OCR services in crowd-sourcing scenarios for the service providers and end users.
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Maximum Inner Product Search (MIPS) is a popular problem in the machine learning literature due to its applicability in a wide array of applications, such as recommender systems. In high-dimensional settings, however, MIPS queries can become computationally expensive as most existing solutions do not scale well with data dimensionality. In this work, we present a state-of-the-art algorithm for the MIPS problem in high dimensions, dubbed BanditMIPS. BanditMIPS is a randomized algorithm that borrows techniques from multi-armed bandits to reduce the MIPS problem to a best-arm identification problem. BanditMIPS reduces the complexity of state-of-the-art algorithms from $O(\sqrt{d})$ to $O(\text{log}d)$, where $d$ is the dimension of the problem data vectors. On high-dimensional real-world datasets, BanditMIPS runs approximately 12 times faster than existing approaches and returns the same solution. BanditMIPS requires no preprocessing of the data and includes a hyperparameter that practitioners may use to trade off accuracy and runtime. We also propose a variant of our algorithm, named BanditMIPS-$\alpha$, which employs non-uniform sampling across the data dimensions to provide further speedups.
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Random forests are some of the most widely used machine learning models today, especially in domains that necessitate interpretability. We present an algorithm that accelerates the training of random forests and other popular tree-based learning methods. At the core of our algorithm is a novel node-splitting subroutine, dubbed MABSplit, used to efficiently find split points when constructing decision trees. Our algorithm borrows techniques from the multi-armed bandit literature to judiciously determine how to allocate samples and computational power across candidate split points. We provide theoretical guarantees that MABSplit improves the sample complexity of each node split from linear to logarithmic in the number of data points. In some settings, MABSplit leads to 100x faster training (an 99% reduction in training time) without any decrease in generalization performance. We demonstrate similar speedups when MABSplit is used across a variety of forest-based variants, such as Extremely Random Forests and Random Patches. We also show our algorithm can be used in both classification and regression tasks. Finally, we show that MABSplit outperforms existing methods in generalization performance and feature importance calculations under a fixed computational budget. All of our experimental results are reproducible via a one-line script at https://github.com/ThrunGroup/FastForest.
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Concept bottleneck models (CBMs) (Koh et al. 2020) are interpretable neural networks that first predict labels for human-interpretable concepts relevant to the prediction task, and then predict the final label based on the concept label predictions.We extend CBMs to interactive prediction settings where the model can query a human collaborator for the label to some concepts. We develop an interaction policy that, at prediction time, chooses which concepts to request a label for so as to maximally improve the final prediction. We demonstrate thata simple policy combining concept prediction uncertainty and influence of the concept on the final prediction achieves strong performance and outperforms a static approach proposed in Koh et al. (2020) as well as active feature acquisition methods proposed in the literature. We show that the interactiveCBM can achieve accuracy gains of 5-10% with only 5 interactions over competitive baselines on the Caltech-UCSDBirds, CheXpert and OAI datasets.
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We introduce LaViLa, a new approach to learning video-language representations by leveraging Large Language Models (LLMs). We repurpose pre-trained LLMs to be conditioned on visual input, and finetune them to create automatic video narrators. Our auto-generated narrations offer a number of advantages, including dense coverage of long videos, better temporal synchronization of the visual information and text, and much higher diversity of text. The video-text embedding learned contrastively with these additional auto-generated narrations outperforms the previous state-of-the-art on multiple first-person and third-person video tasks, both in zero-shot and finetuned setups. Most notably, LaViLa obtains an absolute gain of 10.1% on EGTEA classification and 5.9% Epic-Kitchens-100 multi-instance retrieval benchmarks. Furthermore, LaViLa trained with only half the narrations from the Ego4D dataset outperforms baseline models trained on the full set, and shows positive scaling behavior on increasing pre-training data and model size.
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